Diablo was the topic of one of the first sessions
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    Diablo was the topic of one of the first sessions
    Diablo Immortal's delay occurs amid Blizzard trying to resolve the fallout from an unrelated states of California lawsuit that claims Activision Blizzard fosters a culture where sexual discrimination and harassment are widespread. In response to Activision Blizzard statements that CEO Bobby Kotick later said were "tone deaf,"The company's current and former employees sent an open letter to the company requesting changes and even went so far to organize a walkout. In light of the allegations in the lawsuit, Blizzard president J. Allen Brack announced that he would be leaving the company.Diablo was the topic of one of the first sessions that took place on the first day of BlizzCon 2008. and is the main character of one of the final. While the first session was mainly focused on shedding light on the skill set of the new Diablo player, the wizard. The second session was heavily focused on Blizzard's game design philosophy in the demon-inspired action-role-playing game.Diablo lead design Jay Wilson and technical game director Wyatt Cheng returned to helm the panel together with Cheng serving as a silent partner during the presentation. As he did only two hours prior, Wilson began by looking back over the history of Diablo.Take note of the main gameplay elements of the franchise. Diablo, Wilson began, was a revitalization of the market for role playing games, providing a basic, action-based play experience with random dungeons and item drops. Diablo's primary contribution was to further refine the mechanics of the firstgame, as well as to vastly expand the world's possibilities.

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